COSMIC SHORE

“Cosmic Shore” is currently under development, and I am lending my expertise in production and project management to the cause, while also handling video production and game design details. As one of the more senior members of the team, it’s my job to make sure everything is getting done and provide leadership for the group.

The Vade Mecum...

The full title being “The Vade Mecum for Aspiring Practitioners of Wild Magic,” this is a rulebook that I wrote, designed, and produced via a Kickstarter project. Used with existing RPG tabletop systems, it greatly expands on the notion of “wild magic,” fully fleshing it out into a robust and exciting component of the current ruleset.

Space epic untitled

Everyone loves a good space epic, especially when it’s untitled! Seriously, though, the name comes from the face that the story was designed to be a collaborative effort between the players. A multiplayer team space shooter, this was expressly designed to be played on people’s TVs and mobile devices.

evil magic finger

Built for the FireTV and usable via apps for mobile devices, this card battle game combines everything that you really want in life: high adventure, outrageous battles ’til the bitter end, and some fun victory animations. Play cards, cast spells, and plot your strategy as you fight to take control of the map before the final round.

The Hunger Games Adventures

As one of the designers of this story simulation game for the Hunger Games franchise, it was actually a great treat to be able to fill in a lot of backstory concerning the world and what was going on outside of the hunger games themselves. We worked on districts that had not yet been featured, and introduced dozens of new characters, all of which was considered to be part of the story’s canon.

Mahjongg Dimensions Deluxe: Tiles in Time

I worked as the Lead Game Designer on this downloadable title. We created over 100 levels of rotating mahjongg “cubes” and it remains one of my favorites if for no other reason than my mom and my sister were totally addicted.

Vegg-Out!

A real-time time management game involving the growing of specific vegetables, I think this remains my favorite game that I designed. We had everything timed out to the second and perfectly balanced to give just the right amount of difficulty. And just ask Joe, our programmer, how much he loved the music….